Acrophobia Experiment

We performed an experiment in which 4 adult patients (1 male, 3 females, aged 21-49, mean age 30.75) have been gradually exposed to different heights in both the real-world and in a virtual environment, while biophysical data (EEG, GSR and HR) have been recorded, together with the Subjective Unit of Distress (SUD) value, representing the current level of fear the patient perceived, on a scale from 0 to 10. Prior to the experiment, the subjects have signed a consent form and filled in both a demographic and a Visual Height Intolerance questionnaire.

According to the results of the latter questionnaire, they have been divided into 3 groups: high level of acrophobia – 1 user (User 1), medium level – 2 users (User 2 and User 3) and low level – 1 user (User 4).

 

Informed consent

Visual Height Intolerance Questionnaire

Subjective Units of Distress

 

- 4 users

 User 1 - male, 22 years old, high level of acrophobia

 User 2 - female, 21 years old, medium level of acrophobia

 User 3 - female, 30 years old, medium level of acrophobia

 User 4 - female, 49 years old, low level of acrophobia

 

The experiment consisted of four stages: baseline, pre-treatment, treatment and post-treatment.

 

In the baseline phase of the experiment, we recorded physiological data in a resting position at the ground floor.

 

In the pre-treatment stage, each patient has been in-vivo exposed to different heights (the first, fourth and sixth floors of a building), at various distances from the railing (4m, 2m and 0m) for approximately one minute. After each trial, the subjects reported the perceived level of fear – the Subjective Unit of Distress (SUD).

 

Electrodes configuration

 

Openvibe acquisition scenario

 

Signal display

 

Alpha, beta and theta powers as colors

 

User during real-world exposure

 

User during real-world exposure

 

Shimmers Multisensory device attached to the user's hand

 

In the treatment stage, the users have been asked to play the Virtual Reality game.

 

User during the VR gameplay

 

User during the VR gameplay

 

User during the VR gameplay

 

In the post-treatment phase of the experiment, we repeated the in-vivo exposure to the first, fourth and sixth floors. The reported fear levels have been recorded, together with the corresponding biophysical data

 

 

 

 

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